
Textures, environment models, logo, lighting and rendering by Conor Grebel and Chase Hoch
Rowdy Rascals
Rowdy Rascals is a game project created by Conor Grebel and Chase Hoch that is currently in development. It is a series of multiplayer mini-games where you play as 50s-era children running around their parents house, causing a ruckus and making a hullabaloo. I was lucky enough to be the initial animator and character designer on the project. Here are some of the pieces I helped out with:Character Design

Textures by Conor Grebel
I was initially asked by Conor and Chase to sketch some concepts for the character I would eventually model and animate.







Rigging
Next up: creating the skeletons and rigs for these characters. I was already close to finished ("finished") on the auto-rig I was scripting in Maya, so I decided to use this project to push it over the finish line. You can see the results here:
Animation
I was 100% on board for the style of animation they wanted for these goody-two-shoes boys and girls. We started with the runs and jumps...
I really enjoy the earnestness of this run, he's giving it his all!
...And then moved onto emotes:


Gotta run away from those toxic fart clouds!
The first person rig in action
Key Art
Finally, the latest thing I was tasked with was designing a banner-style key art for the game, which is intended to communicate the feel, the style, and the gameplay all in one action-packed scenario. It started out as a sketch...






Promo video by Conor and Chase