Hey! I'm Jason. I'm a 3D character animator based in the California Bay Area. In addition to animation and film-making, I get excited about creating with new technologies. I've contributed to a variety of projects including in-game cinematics, VR short films, AR apps, interactive music videos, video game trailers, and mobile games. Currently, I'm an animator on contract at Meta. I originally hail from Pennsylvania, but I got my BFA in Animation at SCAD in Georgia. Luckily, my first short film I made there as a senior gained some recognition. Soon after, the folks at Encyclopedia Pictura invited me out to San Francisco to work on a music video. I've been here since! I'm very grateful to have over a decade of experience working in the industry with a lot of amazing people. Current interests: creating Control Rigs and helper widgets in UE5, coding animation tools in Python, sculpting in Blender, and teaching tricks to Poppy (our French Bulldog).

Software Knowledge:

Maya, Blender, Unreal Engine, Unity, Python, Git, Perforce, Adobe Creative Suite

Work Experience:

Aug 2025 - PresentMeta

Animated believable game cycles and cinematic character shots for Meta products.

Partnered with Tech Artists on new animation systems and delivered animation support for new features.

Worked closely with engineers on prototyping three high-visibility demos for new Meta hardware.

Rigged a standard biped rig with mGear so our team could quickly author batches of gameplay animations.

Apr 2021 - Jul 2025Evil Eye Pictures

Animated “Fortnite” trailers using both Maya and Unreal Engine’s Control Rigs.

Served as Animation Supervisor for three trailers. Oversaw two animators and led client meetings.

Contributed as a Technical Animator by developing prop rigs, shot setup tools, and animation widgets.

Mar 2019 - Mar 2021Jam City

Animated cutscenes and playspace actions for the mobile game Vineyard Valley.

Implemented animations directly in Unity.

Worked directly with game developers to prototype a new 3D game board state machine.

Mar 2018 - Feb 2019Google

Contributed character animation, movement system prototyping, and technical setup for Google AR apps, especially the AR camera app “Playground.”

Delivered feedback on internally developed rigs and vendor animations.

Apr 2016 - Feb 2018Jam City

Animated superheroes flying, fighting, and goofing off in the “Marvel Avengers Academy” mobile game.

Planned animation concepts with our team lead.

Collaborated with content teams to ensure accurate in-engine animation implementation.

May 2015 - Mar 2016Freelance 3D Animator

Clients included Toca Boca, Robert Paraguassu, Motional LLC, Thomas Traum, and Ataboy Studios.

Executed promotional social media animations, web series character animation, VR character animation, previs animation, and animation for apps, under the direction of the client or creative director.

Managed character, creature, and prop modeling and rigging alongside animation tasks.

Sep 2014 - Apr 2015Encyclopedia Pictura

Animated characters and modeled environments for the music video "Boys Latin" by Panda Bear.

Animated cut-scenes and game cycles, and set-dressed levels for “Only One,” an interactive music video.

Recognition:

2015Official Selection: Annecy International Animation Film Festival 2014Annie Awards: Best Student Film 2014Top Shorts Online Film Festival: Best Animation 2014CartoonBrew.com Student Film Fest Finalist 2014Vimeo Staff Pick

Education:

2014BFA - Animation - Savannah College of Art and Design

Artistic and Academic Honors Scholarship, Dean’s List: 2010 - 2014